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Hot pursuit
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Each player can choose to race as a policeman (Chaser) or as a criminal (Target).

The goal of the criminals is to escape the policemen by reaching a certain distance from the nearest policeman, while trying to not be damaged by them.

The goal of the policeman is to fully damage the cars of the criminals. A policeman's car is equipped with three Turbo charges.

The race ends when, within a time limit, all the cars of the criminals are fully damaged, or have reached the minimum distance from the nearest policeman.

At the end of each race, the players are awarded some points:
- criminal gets 1 point each 10% of damage not suffered, plus 10 additional points if he manages to escape the policemen.
- policeman gets 1 point each 10% of damage caused to the cars of the criminals.

The winner is the score leader at the end of the fifth race.

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